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Devil, Infernal Tutor

Medium · Fiend · CR 13 · Lawful Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
182 (28d8+56)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
15
+2
INT
18
+4
WIS
20
+5
CHA
21
+5

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 10000
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Constitution +7 Intelligence +9 Wisdom +1 Charisma +1

Skills

Perception +5

Languages

all, telepathy 120'

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing & slashing from nonmagical attacks not made w/silvered weapons
Condition Immunities
charmed, frightened, poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede its darkvision.

Magic Resistance

Advantage: spell/magic effect saves.

Phrenic Weapons

Its weapon attacks are magical. When it hits with any weapon extra 4d6 psychic (included below).

Weaken Resolve

Its speech has subtle enchantments that make it seem logical or profound regardless of words used. It has advantage on Cha (Deception) and Cha (Persuasion) checks vs. Humanoids. Also if tutor spends 1+ min conversing with Humanoid that creature has disadvantage on saves vs. tutor’s Fiendish Indoctrination and vs. enchantment spells tutor casts.

Bonus Actions

Change Shape

Magically transforms into a Small or Med Humanoid or back into its true fiendish form. Its stats other than its size are same in each form. Items worn/carried aren't transformed. Reverts on death.

Reactions

Strength of Character

When it succeeds on a save tutor responds with scathing magical insult if source of effect is a creature within 60' of tutor. That creature: DC 18 Wis save or take 14 (4d6) psychic and have disadvantage on next save it makes vs. a spell cast by tutor.

About Devil, Infernal Tutor

Devil, Infernal Tutor is a medium fiend with a Challenge Rating of 13. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 182 hit points (derived from 28d8+56).

Devil, Infernal Tutor has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Devil, Infernal Tutor

1 tips available

When using Devil, Infernal Tutor in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Devil, Infernal Tutor

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Devil, Infernal Tutor?
Devil, Infernal Tutor has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Devil, Infernal Tutor?
Devil, Infernal Tutor is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Devil, Infernal Tutor speak?
Devil, Infernal Tutor can communicate in all, telepathy 120'.

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