Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Infernal, telepathy 120'
Resistances & Immunities
Traits
Devil’s Sight
Magical darkness doesn’t impede its darkvision.
Dizzying Movement
If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).
Magic Resistance
Advantage: spell/magic effect saves.
Standing Leap
Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.
Bonus Actions
Nimble Leap
The juggler takes the Dash or Disengage action.
Reactions
Uncanny Dodge
When an attacker it can see hits it with an attack can choose to take half dmg instead.
About Devil, Devilflame Juggler
Devil, Devilflame Juggler is a large fiend with a Challenge Rating of 13. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 178 hit points (derived from 17d10+85).
Devil, Devilflame Juggler has communication capabilities including Infernal, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Devil, Devilflame Juggler
2 tips available
GM Tips: Using Devil, Devilflame Juggler
When using Devil, Devilflame Juggler in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Devil, Devilflame Juggler
2 strategies available
Player Guide: Facing Devil, Devilflame Juggler
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Devil, Devilflame Juggler?
- Devil, Devilflame Juggler has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Devil, Devilflame Juggler?
- Devil, Devilflame Juggler is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Devil, Devilflame Juggler speak?
- Devil, Devilflame Juggler can communicate in Infernal, telepathy 120'.
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Related D&D 5e Content
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