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Despair And Anger

Large · Celestial · CR 10 · Neutral Evil

Armor Class
16 (breastplate)
Hit Points and Hit Dice
161 (17d10+68)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
19
+4

Overview

Category Monsters
Size Large
Type Celestial
Alignment Neutral Evil
XP 5900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Fly 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Wisdom +7 Charisma +8

Skills

Perception +3

Languages

all, telepathy 120'

Resistances & Immunities

Damage Resistances
necrotic, radiant
Condition Immunities
blinded, charmed, frightened, prone, stunned

Traits

Consumed by Rage (Anger Only)

Advantage on Str (Athletics).

Magic Resistance

Advantage: spell/magic effect saves.

Ruled by Sorrow (Despair Only)

Advantage on saves vs. being charmed and frightened.

Bonus Actions

Change Aspect

Changes aspect in control. Only one active at a time. Creature grappled by despair no longer grappled by anger.

About Despair And Anger

Despair And Anger is a large celestial with a Challenge Rating of 10. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 161 hit points (derived from 17d10+68).

Despair And Anger has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Despair And Anger

2 tips available

When using Despair And Anger in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Despair And Anger

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Despair And Anger?
Despair And Anger has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Despair And Anger?
Despair And Anger is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Despair And Anger speak?
Despair And Anger can communicate in all, telepathy 120'.

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