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Clockwork Tactician

Medium · Construct · CR 11 · Lawful Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
150 (20d8+60)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
17
+3
INT
20
+5
WIS
15
+2
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Construct
Alignment Lawful Neutral
XP 7200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Skills

Perception +2

Languages

Common + up to two languages of its creator

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Traits

Construct Nature

Doesn’t require air food drink or sleep.

Immutable Form

Immune: form-altering spells/effects.

Magic Resistance

Advantage: spell/magic effect saves.

Magic Weapons

Weapon attacks are magical.

Pack Tactics

Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

Bonus Actions

Battlefield Commands

Issues commands to up to 3 friendly creatures it can see within 60' of it. Each target has advantage on its next ability check or attack roll provided it can hear and understand tactician.

Press the Attack

If the clockwork tactician hits one target with two Multiweapon attacks or scores a critical hit with its multiweapon it can make one additional Multiweapon attack.

Reactions

Quick Study

When a creature hits tactician with attack tactician makes DC 13 Int check. Success: it chooses one of:Tactician has advantage on melee attack rolls vs. the attacker.Attacker has disadvantage on attack rolls vs. the tactician.Tactician has resistance to damage type of attack that hit it.Can have more than one benefit active at a time. They end when it attacks a different creature or uses Quick Study on another.

About Clockwork Tactician

Clockwork Tactician is a medium construct with a Challenge Rating of 11. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 150 hit points (derived from 20d8+60).

Clockwork Tactician has communication capabilities including Common + up to two languages of its creator. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Tactician

1 tips available

When using Clockwork Tactician in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Clockwork Tactician

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Tactician?
Clockwork Tactician has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Clockwork Tactician?
Clockwork Tactician is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Tactician speak?
Clockwork Tactician can communicate in Common + up to two languages of its creator.

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