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Catonoctrix

Large · Aberration · CR 10 · Neutral Evil

Armor Class
18 (natural armor)
Hit Points and Hit Dice
168 (16d10+80)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
12
+1
CON
21
+5
INT
18
+4
WIS
15
+2
CHA
19
+4

Overview

Category Monsters
Size Large
Type Aberration
Alignment Neutral Evil
XP 5900
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Truesight 30 ft (9.1 m)
Passive Perception 16

Saving Throws

Dexterity +5 Constitution +9 Intelligence +8 Charisma +8

Skills

Perception +2

Languages

Common, Draconic, Deep Speech, telepathy 120'

Resistances & Immunities

Damage Immunities
psychic

Traits

Pierce the Veil

When a creature catonoctrix can see is stunned by Mind Ravage catonoctrix learns one secret the creature knows.

Reactions

Precognitive Dodge

Adds 4 to its AC vs. one attack that would hit it. To do so it must see the attacker and be within 30' of it.

About Catonoctrix

Catonoctrix is a large aberration with a Challenge Rating of 10. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 168 hit points (derived from 16d10+80).

Catonoctrix has communication capabilities including Common, Draconic, Deep Speech, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Catonoctrix

2 tips available

When using Catonoctrix in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Catonoctrix

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Catonoctrix?
Catonoctrix has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Catonoctrix?
Catonoctrix is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Catonoctrix speak?
Catonoctrix can communicate in Common, Draconic, Deep Speech, telepathy 120'.

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