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Angel, Pelagic Deva

Medium · Celestial · CR 11 · Neutral Good

Armor Class
17 (Living Coral Armor)
Hit Points and Hit Dice
142 (15d8+75)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
18
+4
CON
20
+5
INT
17
+3
WIS
20
+5
CHA
22
+6

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Neutral Good
XP 7200
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Swim 90 ft (27.4 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Strength +8 Wisdom +9 Charisma +1

Skills

Perception +5

Languages

all, telepathy 120'

Resistances & Immunities

Damage Resistances
cold, radiant; nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, frightened

Traits

Amphibious

Can breathe air and water.

Angelic Weapons

Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).

Immortal Nature

Doesn't require food drink or sleep

Living Coral Armor

Its armor is made of living coral. If armor is damaged such as from a black pudding’s Pseudopod armor fully repairs itself within 1 min provided it wasn’t destroyed.

Magic Resistance

Advantage: spell/magic effect saves.

Bonus Actions

Anoxic Aura

1/day

Removes oxygen from nearby water for 1 min. Each creature that requires oxygen to live (including air-breathing creatures under effects of water breathing) and starts its turn within 20' of deva: DC 17 Con save or begin suffocating. Deva never suffers effects of this; can choose any creatures in area to ignore it.

About Angel, Pelagic Deva

Angel, Pelagic Deva is a medium celestial with a Challenge Rating of 11. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 142 hit points (derived from 15d8+75).

Angel, Pelagic Deva has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Angel, Pelagic Deva

2 tips available

When using Angel, Pelagic Deva in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 90 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Angel, Pelagic Deva

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 90 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Angel, Pelagic Deva?
Angel, Pelagic Deva has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Angel, Pelagic Deva?
Angel, Pelagic Deva is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Angel, Pelagic Deva speak?
Angel, Pelagic Deva can communicate in all, telepathy 120'.

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