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Angel, Kalkydra

Huge · Celestial · CR 13 · Lawful Good

Armor Class
18 (natural armor)
Hit Points and Hit Dice
189 (14d12+98)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
14
+2
CON
24
+7
INT
17
+3
WIS
21
+5
CHA
23
+6

Overview

Category Monsters
Size Huge
Type Celestial
Alignment Lawful Good
XP 10000
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 90 ft (27.4 m)
Swim 20 ft (6.1 m)
Climb 30 ft (9.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 20

Saving Throws

Constitution +1 Wisdom +1 Charisma +1

Skills

Perception +5

Languages

all, telepathy 120'

Resistances & Immunities

Damage Immunities
fire, radiant
Damage Resistances
poison; nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, frightened, poisoned, prone

Traits

Angelic Weapons

Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).

Immortal Nature

Doesn't require food drink or sleep

Magic Resistance

Advantage: spell/magic effect saves.

Reactions

Solar Nimbus

When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.

About Angel, Kalkydra

Angel, Kalkydra is a huge celestial with a Challenge Rating of 13. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 189 hit points (derived from 14d12+98).

Angel, Kalkydra has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Angel, Kalkydra

4 tips available

When using Angel, Kalkydra in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Angel, Kalkydra

4 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Angel, Kalkydra?
Angel, Kalkydra has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Angel, Kalkydra?
Angel, Kalkydra is a Huge Celestial, which affects how certain spells and abilities interact with it.
What languages does Angel, Kalkydra speak?
Angel, Kalkydra can communicate in all, telepathy 120'.

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