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Xing Tian

Huge · Giant · CR 11 · Neutral

Armor Class
16 (natural armor, shield)
Hit Points and Hit Dice
168 (16d12+64)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
12
+1
CON
18
+4
INT
10
+0
WIS
15
+2
CHA
14
+2

Overview

Category Monsters
Size Huge
Type Giant
Alignment Neutral
XP 7200
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Constitution +8 Wisdom +6

Skills

Intimidation +6 Perception +6

Languages

Common, Giant

Resistances & Immunities

Condition Immunities
frightened

Traits

Indomitable

Any spell or effect that would make the xing tian paralyzed, restrained, or stunned ends at the end of the xing tian’s next turn, regardless of the spell or effect’s normal duration.

Sure-Footed

The xing tian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Battleaxe

+10 to hit, reach 5 ft (1.5 m). Hit: 3d8+6 slashing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands.

Dance of the Unyielding

The xing tian stomps and waves its arms in a martial dance, and it regains 10 hp. Until the dance ends, the xing tian regains 10 hp at the start of each of its turns and melee attack rolls against the xing tian have disadvantage. It must take a bonus action on its subsequent turns to continue dancing. It can stop dancing at any time. The dance ends if the xing tian is incapacitated.

Multiattack

The xing tian makes three attacks: one with its shield slam and two with its battleaxe. If both battleaxe attacks hit the same target, the target must succeed on a DC 16 Dexterity saving throw or take an extra 11 (2d10) piercing damage as the xing tian bites the target.

Shield Slam

+10 to hit, reach 5 ft (1.5 m). Hit: 3d6+6 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

About Xing Tian

Xing Tian is a huge giant with a Challenge Rating of 11. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 168 hit points (derived from 16d12+64).

Xing Tian has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Xing Tian

2 tips available

When using Xing Tian in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Xing Tian

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Xing Tian?
Xing Tian has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Xing Tian?
Xing Tian is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Xing Tian speak?
Xing Tian can communicate in Common, Giant.

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