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Wereshark

Large · Humanoid · CR 5 · Chaotic Evil

Armor Class
11 (in humanoid form, 12 (natural armor) in shark and hybrid form)
Hit Points and Hit Dice
90 (12d8+36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
13
+1
CON
17
+3
INT
11
+0
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Large
Type Humanoid
Alignment Chaotic Evil
XP 1800
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 14

Skills

Perception +4

Languages

Common (can't speak in shark form)

Resistances & Immunities

Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Traits

Blood Frenzy

The wereshark has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Hold Breath (Hybrid Form Only)

While out of water, the wereshark can hold its breath for 1 hour.

Shapechanger

The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn’t retain its walking speed. Any equipment it is wearing or carrying isn’t transformed. The wereshark reverts to its true form if it dies.

Water Breathing (Shark or Hybrid Form Only)

The wereshark can breathe only underwater.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.

Multiattack

In humanoid or hybrid form, the wereshark makes three trident attacks.

Trident

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

About Wereshark

Wereshark is a large humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 90 hit points (derived from 12d8+36).

Wereshark has communication capabilities including Common (can't speak in shark form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wereshark

1 tips available

When using Wereshark in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Wereshark

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wereshark?
Wereshark has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Wereshark?
Wereshark is a Large Humanoid, which affects how certain spells and abilities interact with it.
What languages does Wereshark speak?
Wereshark can communicate in Common (can't speak in shark form).

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