Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common (can't speak in shark form)
Resistances & Immunities
Traits
Blood Frenzy
The wereshark has advantage on melee attack rolls against any creature that doesn’t have all its hp.
Hold Breath (Hybrid Form Only)
While out of water, the wereshark can hold its breath for 1 hour.
Shapechanger
The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn’t retain its walking speed. Any equipment it is wearing or carrying isn’t transformed. The wereshark reverts to its true form if it dies.
Water Breathing (Shark or Hybrid Form Only)
The wereshark can breathe only underwater.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.
Multiattack
In humanoid or hybrid form, the wereshark makes three trident attacks.
Trident
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
About Wereshark
Wereshark is a large humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 90 hit points (derived from 12d8+36).
Wereshark has communication capabilities including Common (can't speak in shark form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wereshark
1 tips available
GM Tips: Using Wereshark
When using Wereshark in your D&D 5e campaign, consider these tactical approaches:
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Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.
Player Guide: Facing Wereshark
1 strategies available
Player Guide: Facing Wereshark
When your party encounters this creature, keep these strategies in mind:
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Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wereshark?
- Wereshark has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Wereshark?
- Wereshark is a Large Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Wereshark speak?
- Wereshark can communicate in Common (can't speak in shark form).
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