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Wanyudo

Large · Fiend · CR 8 · Lawful Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
115 (11d10+55)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
20
+5
INT
8
-1
WIS
13
+1
CHA
14
+2

Overview

Category Monsters
Size Large
Type Fiend
Alignment Lawful Evil
XP 3900
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Dexterity +5 Wisdom +4

Skills

Intimidation +5 Perception +7 Religion +5

Languages

Common, Infernal

Resistances & Immunities

Damage Immunities
fire
Damage Resistances
cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Traits

Burn the Righteous

The wanyudo has advantage on attack rolls against a creature if the creature is wearing a holy symbol or calls on the power of a divine entity to cast spells.

Fiery Charge

If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Magic Resistance

The wanyudo has advantage on saving throws against spells and other magical effects.

Two Heads

The wanyudo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 1d10+5 plus 2d6 fire damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.

Flaming Breath

Recharge 5–6

The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The wanyudo makes two bite attacks.

About Wanyudo

Wanyudo is a large fiend with a Challenge Rating of 8. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 115 hit points (derived from 11d10+55).

Wanyudo has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wanyudo

1 tips available

When using Wanyudo in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Wanyudo

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wanyudo?
Wanyudo has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Wanyudo?
Wanyudo is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Wanyudo speak?
Wanyudo can communicate in Common, Infernal.

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