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Tzepharion

Large · Fiend · CR 8 · Lawful Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
110 (13d10+39)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
14
+2
CON
16
+3
INT
5
-3
WIS
18
+4
CHA
13
+1

Overview

Category Monsters
Size Large
Type Fiend
Alignment Lawful Evil
XP 3900
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Skills

Athletics +10 Perception +7 Survival +7

Languages

understands Infernal but can't speak

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede the tzepharion’s darkvision.

Eye of Rage

As a bonus action, the tzepharion incites rage in up to three beasts or monstrosities it can see within 60 feet of it. Each target must succeed on a DC 15 Wisdom saving throw or become enraged until the end of its next turn. While enraged, it has advantage on its attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the tzepharion. This trait doesn’t work on targets with an Intelligence of 6 or higher.

Magic Resistance

The tzepharion has advantage on saving throws against spells and other magical effects.

Pack Tactics

The tzepharion has advantage on attack rolls against a creature if at least one of the devil’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The tzepharion devil makes one bite attack and four claw attacks.

Soul Jolt

Recharge 6

The tzepharion leaps up to 20 feet through the air and makes a claw attack against a target within reach. If it hits, the target must succeed on a DC 15 Wisdom saving throw or its soul is forced out of its body, appearing 20 feet in a random direction away from its body, for 1 minute. The creature has control of its soul, which is invisible and can move through creatures and objects as if they were difficult terrain, but it can't cast spells or take any actions. The creature's body is knocked unconscious and can't be awoken until its soul returns, but it can take damage as normal. The creature can repeat the saving throw at the end of each of its turns, reoccupying its body on a success. Alternatively, a creature can reoccupy its body early if it starts its turn within 5 feet of its body. If a creature doesn't return to its body within 1 minute, the creature dies. If its body is reduced to 0 hp before the creature reoccupies its body, the creature dies.

About Tzepharion

Tzepharion is a large fiend with a Challenge Rating of 8. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 110 hit points (derived from 13d10+39).

Tzepharion has communication capabilities including understands Infernal but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tzepharion

1 tips available

When using Tzepharion in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Tzepharion

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tzepharion?
Tzepharion has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Tzepharion?
Tzepharion is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Tzepharion speak?
Tzepharion can communicate in understands Infernal but can't speak.

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