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Tricenatorus

Huge · Monstrosity · CR 13 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
184 (16d12+80)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
10
+0
CON
20
+5
INT
2
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Unaligned
XP 10000
Initiative Bonus +0

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 15

Saving Throws

Constitution +9 Wisdom +5

Skills

Perception +5

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks

Traits

Blood Frenzy

The tricenatorus has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Relentless (Recharges after a Short or Long Rest)

If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Siege Monster

The tricenatorus deals double damage to objects and structures.

Tail Spike Regrowth

The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.

Actions

Bite

+12 to hit, reach 5 ft (1.5 m). Hit: 4d12+8 piercing damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.

Gore

+12 to hit, reach 10 ft (3 m). Hit: 4d8+8 piercing damage.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Multiattack

The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.

Tail Spike

+12 to hit, range 150/300 ft (45.7/91.4 m). Hit: 4d8+8 piercing damage.

Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.

About Tricenatorus

Tricenatorus is a huge monstrosity with a Challenge Rating of 13. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 184 hit points (derived from 16d12+80).

GM Tips: Using Tricenatorus

2 tips available

When using Tricenatorus in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Tricenatorus

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tricenatorus?
Tricenatorus has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Tricenatorus?
Tricenatorus is a Huge Monstrosity, which affects how certain spells and abilities interact with it.

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