Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Deep Speech, Elvish
Resistances & Immunities
Traits
Light Invisibility
The lunarchidna is invisible while in bright or dim light.
Spellcasting
The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:
- Cantrips (At Will): minor illusion, mage hand, poison spray, ray of frost
- 1st Level (4 slots): color spray, detect magic, magic missile, shield
- 2nd Level (3 slots): alter self, suggestion, web
- 3rd Level (3 slots): counterspell, fireball, major image
- 4th Level (2 slots): black tentacles, confusion
Spider Climb
The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker
The lunarchidna ignores movement restrictions caused by webbing.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Lunar Beam
The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Multiattack
The lunarchidna makes three attacks: one with its bite and two with its claws.
Web
Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
About Transcendent Lunarchida
Transcendent Lunarchida is a medium aberration with a Challenge Rating of 6. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 91 hit points (derived from 14d8+28).
Transcendent Lunarchida has communication capabilities including Deep Speech, Elvish. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Transcendent Lunarchida
2 tips available
GM Tips: Using Transcendent Lunarchida
When using Transcendent Lunarchida in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Transcendent Lunarchida
2 strategies available
Player Guide: Facing Transcendent Lunarchida
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Transcendent Lunarchida?
- Transcendent Lunarchida has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Transcendent Lunarchida?
- Transcendent Lunarchida is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Transcendent Lunarchida speak?
- Transcendent Lunarchida can communicate in Deep Speech, Elvish.
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