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Tormented Qiqirn

Large · Fiend · CR 10 · Chaotic Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
133 (14d10+56)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
14
+2
INT
5
-3
WIS
12
+1
CHA
13
+1

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 5900
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +6 Constitution +8 Wisdom +6

Skills

Perception +6 Stealth +10

Languages

understands Common but can't speak, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
necrotic
Damage Resistances
cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Traits

Aura of Pain

At the start of each of the qiqirn’s turns, each creature within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 16 Constitution saving throw or have disadvantage on its next melee attack roll.

Keen Smell

The qiqirn has advantage on Wisdom (Perception) checks that rely on smell. Self-loathing. A creature the qiqirn can hear can use its action to say “qiqirn” and make a Charisma (Intimidation) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature’s Charisma (Intimidation) check or be frightened of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can’t be frightened by that creature for the next 24 hours.

Actions

Bite

+9 to hit, reach 5 ft (1.5 m). Hit: 3d6+5 plus 2d8 necrotic damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Multiattack

The tormented qiqirn makes two bite attacks. Alternatively, it can use Spiteful Howl twice.

Spiteful Howl

The qiqirn releases a spiteful howl at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a DC 16 Wisdom saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

Unnerving Whispers

Recharge 5–6

The qiqirn whispers the last words of the spirits infusing it into the minds of up to three creatures it can see within 60 feet of it. Each creature must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and suffer a random effect for 1 minute. Roll a d6 to determine the effect: unconscious (1), deafened (2), incapacitated (3), stunned (4), frightened (5), paralyzed (6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Protective Spirits

When the qiqirn takes damage, the spirits infusing it rise up to protect it. Roll 2d8 and reduce the damage by the result.

About Tormented Qiqirn

Tormented Qiqirn is a large fiend with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 133 hit points (derived from 14d10+56).

Tormented Qiqirn has communication capabilities including understands Common but can't speak, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tormented Qiqirn

1 tips available

When using Tormented Qiqirn in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Tormented Qiqirn

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tormented Qiqirn?
Tormented Qiqirn has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Tormented Qiqirn?
Tormented Qiqirn is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Tormented Qiqirn speak?
Tormented Qiqirn can communicate in understands Common but can't speak, telepathy 60 ft..

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