Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Ambusher
In the first round of combat, the tembril has advantage on attack rolls against any creature it has surprised.
Nimble Leap
The tembril can take the Dash or Disengage action as a bonus action on each of its turns.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the tembril scores a critical hit against a Medium or smaller target and the damage reduces the target to below half its hp maximum, the target must succeed on a DC 15 Constitution saving throw or be instantly killed as its head is removed. A creature is immune to this effect if it is immune to piercing damage or doesn't have or need a head.
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Maddening Chitter
The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. If a creature fails the saving throw by 5 or more, it also suffers short-term madness. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the incapacitated condition on itself on a success.
Multiattack
The tembril makes three attacks: one with its bite and two with its claws.
About Tembril
Tembril is a large monstrosity with a Challenge Rating of 6. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 114 hit points (derived from 12d10+48).
GM Tips: Using Tembril
2 tips available
GM Tips: Using Tembril
When using Tembril in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Tembril
2 strategies available
Player Guide: Facing Tembril
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tembril?
- Tembril has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Tembril?
- Tembril is a Large Monstrosity, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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