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Scribe Devil

Medium · Fiend · CR 5 · Lawful Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
82 (11d8+33)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
16
+3
INT
18
+4
WIS
14
+2
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Constitution +6 Intelligence +7 Wisdom +5 Charisma +6

Skills

Deception +6 Insight +5 Perception +4

Languages

Common, Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede the scribe’s darkvision.

Innate Spellcasting

The scribe devil’s spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components:
At will: detect magic, illusory script
3/day each: dispel magic, zone of truth
1/day each: glyph of warding, modify memory

Magic Resistance

The scribe has advantage on saving throws against spells and other magical effects.

Actions

Claws

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Multiattack

The scribe devil makes two attacks: one with its claws and one with its tail.

Tail

+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.

About Scribe Devil

Scribe Devil is a medium fiend with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 11d8+33).

Scribe Devil has communication capabilities including Common, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Scribe Devil

2 tips available

When using Scribe Devil in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Scribe Devil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Scribe Devil?
Scribe Devil has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Scribe Devil?
Scribe Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Scribe Devil speak?
Scribe Devil can communicate in Common, Infernal, telepathy 120 ft..

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