Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Traits
Keen Hearing and Smell
The sasquatch has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Plant Camouflage
The sasquatch has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Reckless
At the start of its turn, the sasquatch can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Relentless (Recharges after a Short or Long Rest)
If the sasquatch takes 25 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Fist
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Multiattack
The sasquatch makes three attacks: one with its bite and two with its fists.
Rock
+7 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d10+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Vanishing Tantrum
The sasquatch roars and stomps, kicking up debris and leaving deep footprints in the ground. Each creature within 20 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. The sasquatch can then move up to half its speed without provoking opportunity attacks and take the Hide action as a bonus action.
About Sasquatch
Sasquatch is a large beast with a Challenge Rating of 5. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 119 hit points (derived from 14d10+42).
GM Tips: Using Sasquatch
1 tips available
GM Tips: Using Sasquatch
When using Sasquatch in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Sasquatch
1 strategies available
Player Guide: Facing Sasquatch
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sasquatch?
- Sasquatch has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Sasquatch?
- Sasquatch is a Large Beast, which affects how certain spells and abilities interact with it.
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