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Plague Spirit

Medium · Fey · CR 9 · Unaligned

Armor Class
14
Hit Points and Hit Dice
150 (20d8+60)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
18
+4
CON
17
+3
INT
2
-4
WIS
18
+4
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Unaligned
XP 5000
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Dexterity +8 Wisdom +8

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, diseased, exhaustion, frightened, poisoned, unconscious

Traits

Decrepit Mist

A cloud of green mist with a diameter of 1 mile and height of 60 feet is centered on the spirit. For each day a creature spends in the mist, it must succeed on a DC 16 Constitution saving throw or increase in age by 5 percent of its total life span. The mist has no effect on undead or constructs.

Hunter of the Living

The plague spirit can magically sense the general direction of the largest concentration of living flora and fauna within 50 miles of it.

Actions

Censer

+8 to hit, reach 10 ft (3 m). Hit: 2d8+4 plus 2d6 necrotic damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.

Dance of Death

Recharge 5–6

The plague spirit dances and twirls its censer. Each creature within 20 feet of the plague spirit that can see it must make a DC 16 Constitution saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Enfeebling Touch

+8 to hit, reach 5 ft (1.5 m). Hit: 4d6 necrotic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage, and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Multiattack

The plague spirit makes three attacks: one with its enfeebling touch and two with its censer.

About Plague Spirit

Plague Spirit is a medium fey with a Challenge Rating of 9. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 150 hit points (derived from 20d8+60).

GM Tips: Using Plague Spirit

2 tips available

When using Plague Spirit in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Plague Spirit

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Plague Spirit?
Plague Spirit has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Plague Spirit?
Plague Spirit is a Medium Fey, which affects how certain spells and abilities interact with it.

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