Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, Void Speech
Resistances & Immunities
Traits
Charge
If the ophidiotaur moves at least 30 feet straight toward a target and then hits it with a poisoned glaive attack on the same turn, the target takes an extra 5 (1d10) slashing damage.
Magic Resistance
The ophidiotaur has advantage on saving throws against spells and other magical effects.
Actions
Bite
+7 to hit, reach 10 ft (3 m). Hit: 1d6+4 plus 1d6 poison damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Call Serpents
The ophidiotaur magically calls 1d6 poisonous snakes or flying snakes (ophidiotaur's choice). The called creatures arrive in 1d4 rounds, acting as allies of the ophidiotaur and obeying its spoken commands. The snakes remain for 1 hour, until the ophidiotaur dies, or until the ophidiotaur dismisses them as a bonus action.
Multiattack
The ophidiotaur makes two attacks: one with its bite and one with its glaive.
Poisoned Glaive
+7 to hit, reach 10 ft (3 m). Hit: 2d10+4 plus 1d6 poison damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 3 (1d6) poison damage.
About Ophidiotaur
Ophidiotaur is a large monstrosity with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 95 hit points (derived from 10d10+40).
Ophidiotaur has communication capabilities including Common, Draconic, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ophidiotaur
2 tips available
GM Tips: Using Ophidiotaur
When using Ophidiotaur in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Ophidiotaur
2 strategies available
Player Guide: Facing Ophidiotaur
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ophidiotaur?
- Ophidiotaur has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Ophidiotaur?
- Ophidiotaur is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Ophidiotaur speak?
- Ophidiotaur can communicate in Common, Draconic, Void Speech.
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