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Noth-norren

Gargantuan · Elemental · CR 13 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
203 (14d20+56)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
18
+4
CON
18
+4
INT
8
-1
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Gargantuan
Type Elemental
Alignment Chaotic Evil
XP 10000
Initiative Bonus +4

Movement

Fly 90 ft (27.4 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Dexterity +8 Constitution +8

Languages

Auran

Resistances & Immunities

Damage Immunities
poison, thunder
Damage Resistances
lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Air Turbulence

A flying creature that enters or starts its turn within 60 feet of the noth-norren must land at the end of its turn or fall. In addition, ranged attack rolls against the noth-norren have disadvantage.

Magic Weapons

The noth-norren’s weapon attacks are magical.

Actions

Fling Victim

One Large or smaller creature caught in the nothnorren's vortex is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.

Multiattack

The noth-norren makes two slam attacks. Alternatively, it uses Throw Debris twice.

Slam

+9 to hit, reach 15 ft (4.6 m). Hit: 4d10+5 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. A creature struck by the slam attack must succeed on a DC 16 Strength saving throw or be knocked prone.

Throw Debris

+8 to hit, range 60/180 ft (18.3/54.9 m). Hit: 4d8+4 bludgeoning damage.

Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Vortex

Recharge 5–6

The noth-norren pulls nearby creatures into its central vortex to be torn apart by its jagged teeth. Each creature within 5 feet of the noth-norren must succeed on a DC 16 Strength saving throw or be pulled into the vortex. A creature in the vortex is blinded and restrained, it has total cover against attacks and other effects outside the vortex, and it takes 21 (6d6) slashing damage at the start of each of the noth-norren's turns.

If the noth-norren takes 30 damage or more on a single turn from a creature inside the vortex, the noth-norren must succeed on a DC 18 Constitution saving throw at the end of that turn or release all creatures caught in its vortex, which fall prone in a space within 10 feet of the noth-norren. If the noth-norren dies, it becomes a pile of teeth, its windy form dissipating, and releases all trapped creatures.

About Noth-norren

Noth-norren is a gargantuan elemental with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 203 hit points (derived from 14d20+56).

Noth-norren has communication capabilities including Auran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Noth-norren

1 tips available

When using Noth-norren in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Noth-norren

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Noth-norren?
Noth-norren has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Noth-norren?
Noth-norren is a Gargantuan Elemental, which affects how certain spells and abilities interact with it.
What languages does Noth-norren speak?
Noth-norren can communicate in Auran.

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