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Mountain Dryad

Huge · Fey · CR 11 · Neutral

Armor Class
17 (natural armor)
Hit Points and Hit Dice
172 (15d12+75)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
29
+9
DEX
12
+1
CON
20
+5
INT
14
+2
WIS
18
+4
CHA
18
+4

Overview

Category Monsters
Size Huge
Type Fey
Alignment Neutral
XP 7200
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Burrow 30 ft (9.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 6018 ft (1834.3 m)
Passive Perception 18

Saving Throws

Constitution +9 Charisma +8

Skills

Athletics +13 Intimidation +8 Perception +8 Stealth +5

Languages

Sylvan, Terran

Resistances & Immunities

Damage Immunities
cold, poison
Damage Resistances
lightning
Condition Immunities
charmed, exhaustion, paralyzed, petrified, poisoned, unconscious

Traits

Earth Glide

The mountain dryad can burrow through nonmagical, unworked earth and stone. While doing so, the dryad doesn’t disturb the material it moves through.

Magic Resistance

The mountain dryad has advantage on saving throws against spells and other magical effects.

Mountain’s Aspect

Each day at sunrise, the mountain dryad chooses one of the following:
* Hardened Face. The mountain dryad chooses one of bludgeoning, piercing, or slashing damage types. The mountain dryad has resistance to the chosen damage type until the next sunrise.
* Vaunted Peaks. The mountain dryad has advantage on Wisdom (Perception) checks until the next sunrise.
* Rockslider. As a bonus action once before the next sunrise, the mountain dryad can make the ground within 30 feet of it difficult terrain. This difficult terrain doesn’t cost the dryad extra movement.

Siege Monster

The mountain dryad deals double damage to objects and structures.

Actions

Mountain's Awe

1/day

The mountain dryad emits a magical aura that radiates out from it for 1 minute. Each creature that starts its turn within 30 feet of the dryad must succeed on a DC 16 Charisma saving throw or be charmed for 1 minute. A charmed creature is incapacitated and, if it is more than 5 feet away from the mountain dryad, it must move on its turn toward the dryad by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the dryad, it can repeat the saving throw. While charmed within 5 feet of the dryad, a Medium or smaller creature must climb the dryad, no check required. After climbing 20 feet, the charmed creature throws itself off the mountain dryad, taking falling damage and landing prone in an unoccupied space within 5 feet of the mountain dryad. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

The mountain dryad makes two slam attacks.

Rock

+13 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10+9 bludgeoning damage.

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.

Slam

+13 to hit, reach 10 ft (3 m). Hit: 4d8+9 bludgeoning damage.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.

About Mountain Dryad

Mountain Dryad is a huge fey with a Challenge Rating of 11. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 172 hit points (derived from 15d12+75).

Mountain Dryad has communication capabilities including Sylvan, Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mountain Dryad

1 tips available

When using Mountain Dryad in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Mountain Dryad

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mountain Dryad?
Mountain Dryad has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Mountain Dryad?
Mountain Dryad is a Huge Fey, which affects how certain spells and abilities interact with it.
What languages does Mountain Dryad speak?
Mountain Dryad can communicate in Sylvan, Terran.

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