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Moonkite

Large · Celestial · CR 5 · Lawful Good

Armor Class
15 (natural armor)
Hit Points and Hit Dice
93 (11d10+33)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
16
+3
CHA
19
+4

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 1800
Initiative Bonus +4

Movement

Fly 120 ft (36.6 m)
Hover Yes

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Wisdom +6 Charisma +7

Skills

Insight +6 Perception +6 Religion +5

Languages

Celestial, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
blinded, exhaustion, frightened, poisoned, prone

Traits

Celestial Freedom

The moonkite ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. In addition, it has advantage on saving throws against spells and effects that would banish it from its current plane or that would bind it to a particular location or creature. The moonkite can grant this trait to anyone riding it.

Flyby

The moonkite doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Magic Resistance

The moonkite has advantage on saving throws against spells and other magical effects.

Magic Weapons

The moonkite’s weapon attacks are magical and silvered.

Actions

Multiattack

The moonkite makes four wing buffet attacks. Alternatively, it can use Radiant Arrow twice.

Planar Traveler

The moonkite can transport itself to a different plane of existence. This works like the plane shift spell, except the moonkite can affect only itself and a willing rider, and can't banish an unwilling creature to another plane.

Radiant Arrow

+7 to hit, range 150 ft (45.7 m). Hit: 4d6 radiant damage.

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) radiant damage.

Wing Buffet

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the moonkite scores a critical hit, the target must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Moonkite

Moonkite is a large celestial with a Challenge Rating of 5. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 11d10+33).

Moonkite has communication capabilities including Celestial, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Moonkite

2 tips available

When using Moonkite in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Moonkite

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Moonkite?
Moonkite has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Moonkite?
Moonkite is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Moonkite speak?
Moonkite can communicate in Celestial, telepathy 120 ft..

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