Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Sylvan
Resistances & Immunities
Traits
Distracting Beauty
A creature that starts its turn in the lymarien swarm’s space must succeed on a DC 15 Wisdom saving throw or be distracted by the swarm’s luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom (Perception) checks and on attack rolls against the lymarien swarm.
Innate Spellcasting
The lymarien swarm’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion
3/day each: hypnotic pattern, sleep (affects 9d8 hp)
Speak with Beasts
The lymarien swarm can communicate with beasts as if they shared a language.
Swarm
The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny lymarien. The swarm can’t regain hp or gain temporary hp.
Actions
Claws
+7 to hit. Hit: 6d6 slashing damage.
Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half its hp or fewer.
Flight of the Fey
The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a DC 15 Dexterity saving throw or be lifted directly upward to a height up to the swarm's flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm's turn, the swarm drops the creature, which takes falling damage as normal.
About Lymarien Swarm
Lymarien Swarm is a large fey with a Challenge Rating of 5. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 90 hit points (derived from 12d10+24).
Lymarien Swarm has communication capabilities including Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Lymarien Swarm
1 tips available
GM Tips: Using Lymarien Swarm
When using Lymarien Swarm in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Lymarien Swarm
1 strategies available
Player Guide: Facing Lymarien Swarm
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Lymarien Swarm?
- Lymarien Swarm has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Lymarien Swarm?
- Lymarien Swarm is a Large Fey, which affects how certain spells and abilities interact with it.
- What languages does Lymarien Swarm speak?
- Lymarien Swarm can communicate in Sylvan.
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