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Lunarian

Medium · Fey · CR 5 · Chaotic Neutral

Armor Class
16 (breastplate)
Hit Points and Hit Dice
97 (15d8+30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
15
+2
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Neutral
XP 1800
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 40 ft (12.2 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Acrobatics +5 History +4 Stealth +5 Survival +4

Languages

Celestial, Common, Sylvan

Resistances & Immunities

Damage Resistances
necrotic, poison
Condition Immunities
charmed, poisoned, unconscious

Traits

Descendant of The Moon

Magical light created by the lunarian can’t be extinguished.

Major Surface Curse

A lunarian can never be in the presence of natural light. It takes 9 (2d8) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust.

Moon-Touched Weapons

The lunarian’s weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 (1d8) radiant damage (included in the attack). A creature that takes radiant damage from a lunarian’s weapon sheds dim light in a 10-foot radius for 1 hour.

Summon Shadowbeam (Recharge 6)

As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a DC 13 Constitution saving throw. On a failure, a creature takes 11 (2d10) necrotic damage and is cursed with the minor surface curse. On a success, a creature takes half the damage and isn’t cursed.

Actions

Halberd

+7 to hit, reach 10 ft (3 m). Hit: 1d10+4 plus 1d8 radiant damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.

Multiattack

The lunarian makes two halberd attacks.

About Lunarian

Lunarian is a medium fey with a Challenge Rating of 5. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 97 hit points (derived from 15d8+30).

Lunarian has communication capabilities including Celestial, Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lunarian

2 tips available

When using Lunarian in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Lunarian

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lunarian?
Lunarian has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Lunarian?
Lunarian is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Lunarian speak?
Lunarian can communicate in Celestial, Common, Sylvan.

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