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Knight Ab-errant

Large · Humanoid · CR 5 · Any Alignment

Armor Class
14 (armor scraps)
Hit Points and Hit Dice
93 (11d10+33)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
12
+1
CON
17
+3
INT
10
+0
WIS
11
+0
CHA
13
+1

Overview

Category Monsters
Size Large
Type Humanoid
Alignment Any Alignment
XP 1800
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Saving Throws

Strength +7 Dexterity +4

Skills

Athletics +7 Intimidation +4

Languages

any one language (usually Common)

Resistances & Immunities

Damage Vulnerabilities
psychic

Traits

Bigger They Are

Once per turn, when the knight ab-errant hits a creature that is Medium or smaller with a melee weapon, it can deal one extra die of damage.

Harder They Fall

When the knight ab-errant takes damage from a critical hit, it must succeed on a Dexterity saving throw with a DC equal to the damage taken or be knocked prone.

Magic Resistance

The knight ab-errant has advantage on saving throws against spells and other magical effects.

Reckless

At the start of its turn, the knight ab-errant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it also have advantage until the start of its next turn.

Actions

Fist

+7 to hit, reach 5 ft (1.5 m). Hit: 2d4+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Multiattack

The knight ab-errant makes two melee attacks: one with its sweeping maul and one with its fist.

Sweeping Maul

+7 to hit, reach 5 ft (1.5 m). Hit: 4d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

About Knight Ab-errant

Knight Ab-errant is a large humanoid with a Challenge Rating of 5. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 93 hit points (derived from 11d10+33).

Knight Ab-errant has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Knight Ab-errant

2 tips available

When using Knight Ab-errant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Knight Ab-errant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Knight Ab-errant?
Knight Ab-errant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Knight Ab-errant?
Knight Ab-errant is a Large Humanoid, which affects how certain spells and abilities interact with it.
What languages does Knight Ab-errant speak?
Knight Ab-errant can communicate in any one language (usually Common).

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