Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any one language (usually Common)
Resistances & Immunities
Traits
Bigger They Are
Once per turn, when the knight ab-errant hits a creature that is Medium or smaller with a melee weapon, it can deal one extra die of damage.
Harder They Fall
When the knight ab-errant takes damage from a critical hit, it must succeed on a Dexterity saving throw with a DC equal to the damage taken or be knocked prone.
Magic Resistance
The knight ab-errant has advantage on saving throws against spells and other magical effects.
Reckless
At the start of its turn, the knight ab-errant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it also have advantage until the start of its next turn.
Actions
Fist
+7 to hit, reach 5 ft (1.5 m). Hit: 2d4+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Multiattack
The knight ab-errant makes two melee attacks: one with its sweeping maul and one with its fist.
Sweeping Maul
+7 to hit, reach 5 ft (1.5 m). Hit: 4d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
About Knight Ab-errant
Knight Ab-errant is a large humanoid with a Challenge Rating of 5. It has a any alignment alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 93 hit points (derived from 11d10+33).
Knight Ab-errant has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Knight Ab-errant
2 tips available
GM Tips: Using Knight Ab-errant
When using Knight Ab-errant in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Knight Ab-errant
2 strategies available
Player Guide: Facing Knight Ab-errant
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Knight Ab-errant?
- Knight Ab-errant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Knight Ab-errant?
- Knight Ab-errant is a Large Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Knight Ab-errant speak?
- Knight Ab-errant can communicate in any one language (usually Common).
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