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Kachlian

Huge · Aberration · CR 8 · Neutral Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
157 (15d12+60)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
19
+4
INT
16
+3
WIS
15
+2
CHA
9
-1

Overview

Category Monsters
Size Huge
Type Aberration
Alignment Neutral Evil
XP 3900
Initiative Bonus +0

Movement

Fly 40 ft (12.2 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Languages

Deep Speech, Undercommon

Resistances & Immunities

Damage Resistances
bludgeoning
Condition Immunities
stunned, paralyzed, prone

Traits

Consume Soul

A creature slain by the kachlian can’t be restored to life unless the kachlian is killed within 24 hours of slaying the creature. After 24 hours, the soul becomes part of the kachlian, and the creature can be restored only with a wish spell.

Spellcasting

The kachlian is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The kachlian has the following wizard spells prepared:

  • Cantrips (At Will): chill touch, minor illusion, ray of frost, shocking grasp
  • 1st Level (4 slots): detect magic, hideous laughter, identify, magic missile
  • 2nd Level (3 slots): blindness/deafness, darkness, see invisibility
  • 3rd Level (3 slots): counterspell, slow
  • 4th Level (1 slots): confusion

Actions

Multiattack

The kachlian makes three attacks with its tentacles.

Tentacle

+7 to hit, reach 10 ft (3 m). Hit: 3d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The kachlian has three tentacles, each of which can grapple only one target.

About Kachlian

Kachlian is a huge aberration with a Challenge Rating of 8. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 157 hit points (derived from 15d12+60).

Kachlian has communication capabilities including Deep Speech, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Kachlian

1 tips available

When using Kachlian in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Kachlian

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Kachlian?
Kachlian has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Kachlian?
Kachlian is a Huge Aberration, which affects how certain spells and abilities interact with it.
What languages does Kachlian speak?
Kachlian can communicate in Deep Speech, Undercommon.

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