Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Sylvan, Umbral
Resistances & Immunities
Traits
Magic Resistance
The jack of strings has advantage on saving throws against spells and other magical effects.
Actions
Animate Puppet
The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the animate objects spell, except the wooden puppet uses the statistics of a Small object, regardless of the puppet's actual size. The jack can have no more than five puppets animated at one time.
Mocking Slap
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 1d6 psychic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Multiattack
The jack of strings makes two mocking slap attacks.
Puppet Link
One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or become magically linked to the jack's marionette. This link appears as a barely perceptible string between the jack's marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.
While a target is linked, the jack of strings can use its reaction at the start of the target's turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack can't make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.
The jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jack's marionette, the creature's body becomes a wooden puppet that resembles the creature.
About Jack of Strings
Jack of Strings is a medium fey with a Challenge Rating of 5. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 90 hit points (derived from 12d8+36).
Jack of Strings has communication capabilities including Common, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Jack of Strings
2 tips available
GM Tips: Using Jack of Strings
When using Jack of Strings in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Jack of Strings
2 strategies available
Player Guide: Facing Jack of Strings
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Jack of Strings?
- Jack of Strings has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Jack of Strings?
- Jack of Strings is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Jack of Strings speak?
- Jack of Strings can communicate in Common, Sylvan, Umbral.
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Related D&D 5e Content
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