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Huli Jing

Medium · Fey · CR 9 · Neutral

Armor Class
14
Hit Points and Hit Dice
130 (20d8+40)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
14
+2
INT
16
+3
WIS
16
+3
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral
XP 5000
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 21

Saving Throws

Wisdom +7 Charisma +9

Skills

Perception +11 Persuasion +9

Languages

Common, Elvish, Sylvan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons
Condition Immunities
charmed, poisoned

Traits

Innate Spellcasting

The huli jing’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components.
At will: charm person, invisibility (self only), major image
3/day each: cure wounds, disguise self, fear
2/day each: bestow curse, confusion
1/day each: divination, modify memory

Shapechanger

The huli jing can use its action to polymorph into a Medium female human of unearthly beauty, or back into its true, nine-tailed fox form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 psychic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 911 (2d6 + 4) piercing damage and 14 (4d6) psychic damage.

Curse of Luck

Each creature of the huli jing's choice within 60 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the huli jing's Curse of Luck for the next 24 hours. Alternatively, the huli jing can choose up to three willing creatures within 60 feet of it. Each target has advantage on attack rolls and saving throws for 1 minute.

Draining Glance

Recharge 5–6

The huli jing draws sustenance from the psyches of living creatures in a 30-foot cone. Each creature in the area that isn't a construct or an undead must make a DC 16 Wisdom saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much damage on a successful one. The huli jing regains hp equal to the single highest amount of psychic damage dealt.

Jade Dagger

+8 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 psychic damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 7 (2d6) psychic damage

Multiattack

In fox form, the huli jing uses Curse of Luck then makes two bite attacks. In humanoid form, it uses Curse of Luck then makes three jade dagger attacks.

About Huli Jing

Huli Jing is a medium fey with a Challenge Rating of 9. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 130 hit points (derived from 20d8+40).

Huli Jing has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Huli Jing

1 tips available

When using Huli Jing in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Huli Jing

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Huli Jing?
Huli Jing has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Huli Jing?
Huli Jing is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Huli Jing speak?
Huli Jing can communicate in Common, Elvish, Sylvan.

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