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Flayed Wraith

Medium · Undead · CR 5 · Neutral Evil

Armor Class
12
Hit Points and Hit Dice
67 (9d8+27)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
15
+2
CON
17
+3
INT
12
+1
WIS
9
-1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 1800
Initiative Bonus +2

Movement

Fly 60 ft (18.3 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Wisdom +2

Languages

any languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, exhaustion, paralyzed, poisoned, prone

Traits

Sunlight Sensitivity

While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Torturer

When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls unconscious and is stable.

Actions

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 plus 2d4 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (2d4) necrotic damage.

Howl of Agony

The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is incapacitated as it doubles over in pain. On a success, the target takes half the damage and isn't incapacitated.

Multiattack

The flayed wraith uses its Howl of Agony. It then makes two claw attacks.

About Flayed Wraith

Flayed Wraith is a medium undead with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 67 hit points (derived from 9d8+27).

Flayed Wraith has communication capabilities including any languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flayed Wraith

1 tips available

When using Flayed Wraith in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Flayed Wraith

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flayed Wraith?
Flayed Wraith has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Flayed Wraith?
Flayed Wraith is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Flayed Wraith speak?
Flayed Wraith can communicate in any languages it knew in life.

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