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Far Dorocha

Medium · Fey · CR 5 · Lawful Evil

Armor Class
14 (natural armor), 18 while in dim light or darkness)
Hit Points and Hit Dice
82 (15d8+15)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
18
+4
CON
13
+1
INT
14
+2
WIS
10
+0
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fey
Alignment Lawful Evil
XP 1800
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Deception +7 Perception +3 Stealth +7

Languages

Common, Elvish, Sylvan, Umbral

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened

Traits

Innate Spellcasting

The far dorocha’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
At will: disguise self, thaumaturgy
3/day each: command, phantom steed
1/day each: compulsion, darkness

Shadow Traveler (3/Day)

As a bonus action while in shadows, dim light, or darkness, the far dorocha disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.

Traveler in Darkness

The far dorocha has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Under the Cloak of Night

While in dim light or darkness, the far dorocha’s AC includes its Charisma modifier, and it has advantage on saving throws.

Actions

Dark Invitation

One humanoid within 30 feet of the far dorocha and that can hear it must succeed on a DC 15 Charisma saving throw or be magically charmed for 1 day. The charmed target believes it has been invited to meet with the far dorocha's master and accompanies the far dorocha. Although the target isn't under the far dorocha's control, it takes the far dorocha's requests or actions in the most favorable way it can. Each time the far dorocha or its companions do anything harmful to the target, the target can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect ends if the far dorocha is destroyed, is on a different plane of existence than the target, or uses its bonus action to end the effect. If the target successfully saves against the effect, or if the effect ends for it, the target is immune to the far dorocha's Dark Invitation for the next 24 hours.

The far dorocha can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Dirk

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 4d6 poison damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

The far dorocha makes two dirk attacks.

About Far Dorocha

Far Dorocha is a medium fey with a Challenge Rating of 5. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 15d8+15).

Far Dorocha has communication capabilities including Common, Elvish, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Far Dorocha

2 tips available

When using Far Dorocha in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Far Dorocha

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Far Dorocha?
Far Dorocha has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Far Dorocha?
Far Dorocha is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Far Dorocha speak?
Far Dorocha can communicate in Common, Elvish, Sylvan, Umbral.

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