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Darakhul Spy

Medium · Undead · CR 5 · Neutral Evil

Armor Class
16 (studded leather)
Hit Points and Hit Dice
91 (14d8+28)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 1800
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Deception +5 Perception +4 Stealth +7 Survival +4

Languages

Common, Darakhul

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
charmed, exhaustion, poisoned

Traits

Evasion

If the darakhul spy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Master of Disguise

A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its Stench.

Sneak Attack (1/Turn)

The darakhul spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darakhul spy that isn’t incapacitated and the darakhul doesn’t have disadvantage on the attack roll.

Stench

Any creature that starts its turn within 5 feet of the darakhul must make a successful DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the darakhul’s Stench for the next 24 hours. A darakhul using this ability can’t also benefit from Master of Disguise.

Sunlight Sensitivity

While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turning Defiance

The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and, if the target creature is humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature other than an undead, it must make a successful DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is paralyzed for more than 2 rounds, it contracts darakhul fever.

Light Crossbow

+7 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d8+4 piercing damage.

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Multiattack

The darakhul makes three attacks: one with its bite, one with its claw, and one with its shortsword.

Shortsword

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

About Darakhul Spy

Darakhul Spy is a medium undead with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 91 hit points (derived from 14d8+28).

Darakhul Spy has communication capabilities including Common, Darakhul. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Darakhul Spy

2 tips available

When using Darakhul Spy in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Darakhul Spy

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Darakhul Spy?
Darakhul Spy has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Darakhul Spy?
Darakhul Spy is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Darakhul Spy speak?
Darakhul Spy can communicate in Common, Darakhul.

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