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Colláis

Large · Monstrosity · CR 10 · Neutral

Armor Class
16
Hit Points and Hit Dice
150 (20d10+40)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
17
+3
CHA
13
+1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral
XP 5900
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Charisma +5

Skills

Intimidation +9 Perception +7

Languages

understands Common and Sylvan but can't speak

Traits

Impale and Toss

When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked prone.

Magic Resistance

The colláis has advantage on saving throws against spells and other magical effects.

Actions

Cry of the Forest

The collæ00e1is sounds a dreadful and reverberating call. Each creature within 100 feet of the collæ00e1is that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the collæ00e1is's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the collæ00e1is's choice.

Gore

+8 to hit, reach 10 ft (3 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Hooves

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Multiattack

The collæ00e1is makes one gore attack and two hooves attacks.

About Colláis

Colláis is a large monstrosity with a Challenge Rating of 10. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 150 hit points (derived from 20d10+40).

Colláis has communication capabilities including understands Common and Sylvan but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Colláis

2 tips available

When using Colláis in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Colláis

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Colláis?
Colláis has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Colláis?
Colláis is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Colláis speak?
Colláis can communicate in understands Common and Sylvan but can't speak.

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