Creature Reference Back to Creatures

Chronomatic Enhancer

Large · Construct · CR 12 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
152 (16d10+64)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
11
+0
CON
19
+4
INT
9
-1
WIS
15
+2
CHA
5
-3

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 8400
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 10 ft (3 m)
Passive Perception 16

Saving Throws

Dexterity +4

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Delay

When damage is dealt to the chronomatic enhancer, the enhancer doesn’t take the damage until its next turn. The enhancer must still make the appropriate saving throws, and it immediately suffers any extra effects of the damage, such as the speed-reducing effect of the ray of frost spell. Only the damage is delayed.

Immutable Form

The chronomatic enhancer is immune to any spell or effect that would alter its form.

Actions

Multiattack

The chronomatic enhancer can use its Time-Infused Gears. It then makes three slam attacks.

Slam

+9 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Time-Infused Gears

The chronomatic enhancer spins its time-infused gears, altering time near it. It can't affect itself with its gears. When activating its time-infused gears, it uses one of the following:
* Energizing Electricity. The chronomatic enhancer releases mild electricity into up to three creatures the enhancer can see within 30 feet of it. Each target has its speed doubled, it gains a +2 bonus to its AC, it has advantage on Dexterity saving throws, and it gains an additional bonus action or reaction (target's choice) until the end of its next turn.
* Slowing Gas. The chronomatic enhancer releases a slowing gas, affecting up to three creatures it can see within 20 feet of it. Each target must make a DC 16 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can use either an action or a bonus action on its turn, but not both. These effects last until the end of the target's next turn.
* Stasis (Recharge 6). The chronomatic enhancer stops time for up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 16 Constitution saving throw or be frozen in time until the end of its next turn. A creature frozen in time is treated as if it is petrified, except it isn't transformed into an inanimate substance and its weight doesn't increase.

Reactions

Alter Timeline

When a friendly creature within 15 feet of the chronomatic enhancer takes damage, the enhancer can modify time to protect the creature, changing all damage dice rolled to 1s.

About Chronomatic Enhancer

Chronomatic Enhancer is a large construct with a Challenge Rating of 12. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 152 hit points (derived from 16d10+64).

Chronomatic Enhancer has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chronomatic Enhancer

2 tips available

When using Chronomatic Enhancer in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Chronomatic Enhancer

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chronomatic Enhancer?
Chronomatic Enhancer has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Chronomatic Enhancer?
Chronomatic Enhancer is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Chronomatic Enhancer speak?
Chronomatic Enhancer can communicate in understands the languages of its creator but can't speak.

Related D&D 5e Content

Related Creatures