Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creators but can't speak
Resistances & Immunities
Traits
Blood Lure
When a creature within 10 feet of the sentinel that isn’t an undead or a construct takes piercing or slashing damage, it must succeed on a DC 15 Constitution saving throw or take an extra 7 (2d6) damage of that type. The sentinel’s Blood Reservoir increases by an amount equal to the extra damage dealt.
Blood Reservoir
The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinel’s Blood Lure trait. The Blood Reservoir can’t exceed the sentinel’s hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects:
* Empower Blood. A friendly creature within 30 feet of the sentinel that isn’t an undead or a construct has advantage on its next weapon attack roll.
* Inspire Fury. A creature of the sentinel’s choice within 30 feet of the sentinel must succeed on a DC 15 Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isn’t the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury.
* Sustain. A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a ghoul or vampire, regains 10 hit points.
Actions
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The bloodstone sentinel makes two claw attacks.
About Bloodstone Sentinel
Bloodstone Sentinel is a large construct with a Challenge Rating of 8. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 114 hit points (derived from 11d10+48).
Bloodstone Sentinel has communication capabilities including understands the languages of its creators but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bloodstone Sentinel
2 tips available
GM Tips: Using Bloodstone Sentinel
When using Bloodstone Sentinel in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Bloodstone Sentinel
2 strategies available
Player Guide: Facing Bloodstone Sentinel
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bloodstone Sentinel?
- Bloodstone Sentinel has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Bloodstone Sentinel?
- Bloodstone Sentinel is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Bloodstone Sentinel speak?
- Bloodstone Sentinel can communicate in understands the languages of its creators but can't speak.
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