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Angelic Enforcer

Large · Celestial · CR 12 · Lawful Good

Armor Class
18 (natural armor)
Hit Points and Hit Dice
152 (16d10+64)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
18
+4
CON
18
+4
INT
18
+4
WIS
20
+5
CHA
20
+5

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 8400
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Fly 90 ft (27.4 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 19

Saving Throws

Wisdom +9 Charisma +9

Skills

Insight +9 Intimidation +9 Perception +9 Survival +9

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
radiant
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Traits

Blazing Weapons

The angelic enforcer’s weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the attack).

Divine Awareness

The angelic enforcer knows if it hears a lie.

Innate Spellcasting

The angelic enforcer’s spellcasting ability is Charisma (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
3/day each: counterspell, dispel evil and good, dispel magic, protection from evil and good

Magic Resistance

The enforcer has advantage on saving throws against spells and other magical effects.

Actions

Bite

+10 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 piercing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be cursed for 1 minute. While cursed, the target can't regain hit points or benefit from an angel's Healing Touch action. The curse can be lifted early by a remove curse spell or similar magic.

Change Shape

The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer's choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has.

Greatsword

+10 to hit, reach 5 ft (1.5 m). Hit: 4d6+6 plus 4d8 fire damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage.

Multiattack

The angelic enforcer makes two melee attacks, but can use its bite only once.

About Angelic Enforcer

Angelic Enforcer is a large celestial with a Challenge Rating of 12. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 152 hit points (derived from 16d10+64).

Angelic Enforcer has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Angelic Enforcer

3 tips available

When using Angelic Enforcer in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Angelic Enforcer

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Angelic Enforcer?
Angelic Enforcer has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Angelic Enforcer?
Angelic Enforcer is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Angelic Enforcer speak?
Angelic Enforcer can communicate in all, telepathy 120 ft..

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