Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Traits
Keen Hearing and Smell
The alchemical skunk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Magic Resistance
The alchemical skunk has advantage on saving throws against spells and other magical effects.
Actions
Alchemical Spray
The alchemical skunk raises its tail and sprays an alchemical mixture. The skunk is immune to its own spray effects and to the spray effects of other alchemical skunks. Roll a d6 to determine the skunk's spray.
1. Pleasant Mist. The skunk produces a rosy mist. Each creature within 10 feet of the skunk must succeed on a DC 13 Charisma saving throw or be charmed until the end of its next turn.
2. Shrinking Cloud. The skunk releases a yellow gas. Each creature in a 15-foot cone must succeed on a DC 13 Constitution saving throw or be reduced as if targeted by the enlarge/reduce spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
3. Laughing Gas. The skunk emits a sparkling orange cloud. Each creature in a 15-foot cone must succeed on a DC 13 Wisdom saving throw or become incapacitated as it laughs for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
4. Blinding Spray. The skunk shoots a stream of a green fluid. Each creature in a line that is 30 feet long and 5 feet wide must succeed on a DC 13 Dexterity saving throw or be blinded for 1 minute, or until the creature uses an action to wipe its eyes.
5. Sleeping Fog. The skunk sprays a sweet-smelling blue fog. Each creature within 10 feet of the skunk must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
6. Poison Fog. The skunk excretes a foul-smelling purple fog around itself until the start of its next turn. Each creature that starts its turn within 20 feet of the skunk must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn.
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Multiattack
The alchemical skunk uses its Alchemical Spray. It then makes three attacks: one with its bite and two with its claws.
About Alchemical Skunk
Alchemical Skunk is a small monstrosity with a Challenge Rating of 4. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 66 hit points (derived from 12d6+24).
GM Tips: Using Alchemical Skunk
1 tips available
GM Tips: Using Alchemical Skunk
When using Alchemical Skunk in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 10 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Alchemical Skunk
1 strategies available
Player Guide: Facing Alchemical Skunk
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 10 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Alchemical Skunk?
- Alchemical Skunk has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Alchemical Skunk?
- Alchemical Skunk is a Small Monstrosity, which affects how certain spells and abilities interact with it.
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