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Zmey Headling

Medium · Dragon · CR 5 · Chaotic Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
105 (14d8 + 42)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
17
+3
INT
8
-1
WIS
16
+3
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Languages

Common, Draconic, Sylvan

Resistances & Immunities

Damage Resistances
cold, fire
Condition Immunities
paralyzed, unconscious

Traits

Amphibious

The zmey headling can breathe air and water.

Regeneration

As the zmey, but it regains only 10 hp at the start of its turn.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d12+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Fire Breath

Recharge 5–6

The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures.

Multiattack

The zmey headling makes one Bite attack and two Claw attacks.

About Zmey Headling

Zmey Headling is a medium dragon with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 105 hit points (derived from 14d8 + 42).

Zmey Headling has communication capabilities including Common, Draconic, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Zmey Headling

2 tips available

When using Zmey Headling in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Zmey Headling

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Zmey Headling?
Zmey Headling has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Zmey Headling?
Zmey Headling is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Zmey Headling speak?
Zmey Headling can communicate in Common, Draconic, Sylvan.

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