Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, Primordial
Resistances & Immunities
Traits
Amphibious
The dragon can breathe air and water.
Siege Monster
The dragon deals double damage to objects and structures.
Actions
Bite
+9 to hit, reach 10 ft (3 m). Hit: 2d10+5 plus 2d6 cold damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) cold damage.
Fin
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The dragon makes one Bite attack and two Fin attacks.
Tidal Breath
The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the creature takes 22 (4d10) bludgeoning damage and 22 (4d10) cold damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.
About Young Sea Dragon
Young Sea Dragon is a large dragon with a Challenge Rating of 9. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 190 hit points (derived from 20d10 + 80).
Young Sea Dragon has communication capabilities including Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Young Sea Dragon
2 tips available
GM Tips: Using Young Sea Dragon
When using Young Sea Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Young Sea Dragon
2 strategies available
Player Guide: Facing Young Sea Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Young Sea Dragon?
- Young Sea Dragon has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Young Sea Dragon?
- Young Sea Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Young Sea Dragon speak?
- Young Sea Dragon can communicate in Common, Draconic, Primordial.
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