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Ychen Bannog

Gargantuan · Beast · CR 11 · Unaligned

Armor Class
17 (natural armor)
Hit Points and Hit Dice
186 (12d20 + 60)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
28
+9
DEX
10
+0
CON
21
+5
INT
3
-4
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Gargantuan
Type Beast
Alignment Unaligned
XP 7200
Initiative Bonus +0

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 11

Resistances & Immunities

Damage Resistances
bludgeoning
Condition Immunities
exhaustion

Traits

Siege Monster

The ychen bannog deals double damage to objects and structures.

Actions

Deafening Bellow

Recharge 5–6

The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 44 (8d10) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

Gore

+13 to hit, reach 15 ft (4.6 m). Hit: 3d10+9 piercing damage.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice.

Multiattack

The ychen bannog makes one Gore attack and two Stomp attacks.

Overrun

Recharge 6

The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a DC 17 Dexterity saving throw. On a failure, a creature takes 54 (12d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Stomp

+13 to hit, reach 10 ft (3 m). Hit: 3d8+9 bludgeoning damage.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

About Ychen Bannog

Ychen Bannog is a gargantuan beast with a Challenge Rating of 11. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 186 hit points (derived from 12d20 + 60).

GM Tips: Using Ychen Bannog

2 tips available

When using Ychen Bannog in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Ychen Bannog

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ychen Bannog?
Ychen Bannog has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Ychen Bannog?
Ychen Bannog is a Gargantuan Beast, which affects how certain spells and abilities interact with it.

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