Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Mountain Walk
The stuhac can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn’t cost it extra movement.
Standing Leap
The stuhac’s long jump is up to 30 feet and tis high jump is up to 15 feet, with or without a running start.
Actions
Bite
+11 to hit, reach 5 ft (1.5 m). Hit: 4d6+6 piercing damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.
Claw
+11 to hit, reach 5 ft (1.5 m). Hit: 5d8+6 slashing damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (5d8 + 6) slashing damage.
Hobble
The stuhac telekinetically tears the tendons and ligaments of one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 10 feet. The stuhac can't reduce a creature's speed below 0 feet with this action. This reduction lasts until the creature finishes a long rest or until removed by the greater restoration spell or similar magic.
Illusory Appearance
The stuhac covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the stuhac takes a bonus action to end it or if the stuhac dies.
Multiattack
The stuhac can use Hobble. It then makes one Bite attack and two Claw attacks.
About Stuhac
Stuhac is a medium fiend with a Challenge Rating of 13. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 209 hit points (derived from 22d8 + 110).
Stuhac has communication capabilities including Abyssal, Common, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Stuhac
1 tips available
GM Tips: Using Stuhac
When using Stuhac in your D&D 5e campaign, consider these tactical approaches:
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Stuhac
1 strategies available
Player Guide: Facing Stuhac
When your party encounters this creature, keep these strategies in mind:
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Stuhac?
- Stuhac has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Stuhac?
- Stuhac is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Stuhac speak?
- Stuhac can communicate in Abyssal, Common, Infernal, telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Iron Guardian
Construct · CR 14
Erinyes
Fiend · CR 12
Frost Giant Jarl
Giant · CR 12
Ice Devil
Fiend · CR 12
Accursed Guardian Naga
Monstrosity · CR 12
Faerie Noble
Fey · CR 12