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Steam Golem

Large · Construct · CR 13 · Unaligned

Armor Class
18 (natural armor)
Hit Points and Hit Dice
171 (18d10 + 72)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 10000
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Boiler Weakness

If the steam golem starts its turn immersed in water, or if it was soaked with at least 20 gallons of water on its previous turn, it risks losing steam pressure in its boiler. The steam golem must succeed on a DC 20 Constitution saving throw or its internal fire is extinguished. Until its internal fire is relit, the golem’s speed is halved, its AC is reduced by 2, and it must repeat the saving throw at the start of each of its turns. On a failure, it stops repeating this saving throw and becomes dormant, effectively dead until the fire is relit. A Medium or smaller creature within 5 feet of the golem can take an action to relight the golem’s internal fire, making it active again.

Construct Nature

The golem doesn’t require air, food, drink, or sleep.

Heated Weapons

The steam golem’s weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 fire damage (included in the attack).

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Actions

Axe Arm

+13 to hit, reach 5 ft (1.5 m). Hit: 4d6+8 plus 4d8 fire damage.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 18 (4d8) fire damage.

Long Axe

+13 to hit, reach 10 ft (3 m). Hit: 4d8+8 plus 4d8 fire damage.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) slashing damage plus 18 (4d8) fire damage.

Multiattack

The steam golem makes one Axe Arm attack and one Long Axe attack.

Steam Blast

Recharge 5–6

The steam golem releases a blast of steam in a 30-foot cone or in a 10-foot-radius cloud that extends from it, spreading around corners. Each creature in the area must make a DC 17 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Whistle

Recharge 4–6

When a creature the steam golem can see within 30 feet of it casts a spell, the steam golem emits a shriek from its twin steam whistles. The spellcaster must succeed on a DC 17 Constitution saving throw or the spell fails and has no effect.

About Steam Golem

Steam Golem is a large construct with a Challenge Rating of 13. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 171 hit points (derived from 18d10 + 72).

Steam Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Steam Golem

1 tips available

When using Steam Golem in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Steam Golem

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Steam Golem?
Steam Golem has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Steam Golem?
Steam Golem is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Steam Golem speak?
Steam Golem can communicate in understands the languages of its creator but can't speak.

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