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Spawn of Akyishigal

Medium · Fiend · CR 5 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
119 (14d8 + 56)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
13
+1
CON
19
+4
INT
10
+0
WIS
11
+0
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 1800
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Dexterity +4

Languages

Abyssal

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning
Condition Immunities
poisoned

Traits

Command Vermin

The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn’t under the magical control of another creature, provided the Beast is insectoid and doesn’t have a Challenge Rating higher than the spawn’s. The Beast obeys the spawn’s commands to the best of its ability, heedless of its own safety.

Magic Resistance

The spawn of Akyishigal has advantage on saving throws against spells and other magical effects.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+2 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Multiattack

The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available.

Sting

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+2 plus 1d6 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.

Swarming Cough

3/day

The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time.

About Spawn of Akyishigal

Spawn of Akyishigal is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 119 hit points (derived from 14d8 + 56).

Spawn of Akyishigal has communication capabilities including Abyssal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Spawn of Akyishigal

2 tips available

When using Spawn of Akyishigal in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Spawn of Akyishigal

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Spawn of Akyishigal?
Spawn of Akyishigal has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Spawn of Akyishigal?
Spawn of Akyishigal is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Spawn of Akyishigal speak?
Spawn of Akyishigal can communicate in Abyssal.

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