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Serpopard

Large · Monstrosity · CR 4 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
85 (10d10 + 30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
16
+3
CON
16
+3
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Unaligned
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +5

Resistances & Immunities

Damage Resistances
poison
Condition Immunities
poisoned

Traits

Coastal Camouflage

The serpopard has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or swampy terrain.

Sinuous Strikeback

The serpopard gets two extra reactions that can be used only for opportunity attacks.

Actions

Bite

+5 to hit, reach 10 ft (3 m). Hit: 2d8+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Multiattack

The serpopard makes one Bite attack and two Claw attacks.

Musk

The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't poisoned. While a creature is poisoned in this way, any creature that starts its turn within 5 feet of the poisoned creature must succeed on a DC 13 Dexterity saving throw or be poisoned until the end of its turn.

About Serpopard

Serpopard is a large monstrosity with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 85 hit points (derived from 10d10 + 30).

GM Tips: Using Serpopard

2 tips available

When using Serpopard in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Serpopard

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Serpopard?
Serpopard has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Serpopard?
Serpopard is a Large Monstrosity, which affects how certain spells and abilities interact with it.

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