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Sarcophagus Slime

Medium · Undead · CR 5 · Neutral Evil

Armor Class
11
Hit Points and Hit Dice
102 (12d8 + 48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 1800
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Wisdom +4 Charisma +4

Skills

Stealth +4

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, necrotic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Traits

Amorphous

The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.

Undead Nature

The sarcophagus slime doesn’t require air, food, drink, or sleep.

Actions

Corrupting Gaze

One creature the sarcophagus slime can see within 30 feet of it must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A Humanoid slain by this effect rises 24 hours later as a sarcophagus slime, unless the Humanoid is restored to life or its body is destroyed.

Frightful Presence

Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.

Multiattack

The sarcophagus slime can use its Frightful Presence. It then makes two Slam attacks. It can replace one Slam attack with a use of Corrupting Gaze.

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 plus 2d8 acid damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) acid damage.

About Sarcophagus Slime

Sarcophagus Slime is a medium undead with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 102 hit points (derived from 12d8 + 48).

GM Tips: Using Sarcophagus Slime

1 tips available

When using Sarcophagus Slime in your D&D 5e campaign, consider these tactical approaches:

  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Sarcophagus Slime

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sarcophagus Slime?
Sarcophagus Slime has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Sarcophagus Slime?
Sarcophagus Slime is a Medium Undead, which affects how certain spells and abilities interact with it.

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