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Rift Swine

Large · Aberration · CR 5 · Chaotic Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
127 (15d10 + 45)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
17
+3
INT
4
-3
WIS
12
+1
CHA
5
-3

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Neutral
XP 1800
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Resistances & Immunities

Damage Resistances
force, poison

Traits

Chaos Mutations

At the start of each of its turns, the rift swine’s body experiences a mutation. Choose an option or roll a d6 to determine the type of mutation. The mutation lasts until the start of the rift swine’s next turn.

Dozens of Eyes

The rift swine has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the rift swine isn’t blinded, creatures attacking it can’t benefit from traits and features that rely on a creature’s allies distracting or surrounding the rift swine, such as the Pack Tactics trait or Sneak Attack class feature.

Actions

Multiattack

The rift swine makes one Tusk attack and two Tentacle attacks, or it makes three Warping Bolt attacks.

Tentacle

+7 to hit, reach 10 ft (3 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The rift swine has two tentacles, each of which can grapple only one target.

Tusk

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Warping Bolt

+4 to hit, range 60 ft (18.3 m). Hit: 3d6+1 force damage.

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (3d6 + 1) force damage, and the target must succeed on a DC 14 Constitution saving throw or have disadvantage on attack rolls as reality-warping energies temporarily distort its body.

About Rift Swine

Rift Swine is a large aberration with a Challenge Rating of 5. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 127 hit points (derived from 15d10 + 45).

GM Tips: Using Rift Swine

2 tips available

When using Rift Swine in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Rift Swine

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rift Swine?
Rift Swine has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Rift Swine?
Rift Swine is a Large Aberration, which affects how certain spells and abilities interact with it.

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