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Ravenfolk Doom Croaker

Medium · Humanoid · CR 5 · Neutral

Armor Class
14 (studded leather)
Hit Points and Hit Dice
88 (16d8 + 16)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
18
+4
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral
XP 1800
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 20

Saving Throws

Constitution +4 Wisdom +7

Skills

Deception +5 Intimidation +5 Perception +10

Languages

Common, Feather Speech, Ravenfolk

Traits

Magic Resistance

The doom croaker has advantage on saving throws against spells and other magical effects.

Mimicry

The ravenfolk doom croaker can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Rune-Powered Weapons

The ravenfolk’s weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Actions

Ghost Wings

The ravenfolk doom croaker furiously 'beats' a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 15 Dexterity saving throw or be blinded until the start of its next turn.

Multiattack

The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available.

Peck

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 plus 2d8 radiant damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 9 (2d8) radiant damage.

Prophetic Caw

Recharge 6

The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a DC 15 Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is frightened for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prophetic Magic

The ravenfolk doom croaker can cast the augury spell and thaumaturgy cantrip at will, requiring no material components and using Wisdom as the spellcasting ability.

Rune Blast

+7 to hit, range 120 ft (36.6 m). Hit: 3d8+4 radiant damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) radiant damage.

Runestaff

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 plus 2d8 radiant damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage.

About Ravenfolk Doom Croaker

Ravenfolk Doom Croaker is a medium humanoid with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 88 hit points (derived from 16d8 + 16).

Ravenfolk Doom Croaker has communication capabilities including Common, Feather Speech, Ravenfolk. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ravenfolk Doom Croaker

2 tips available

When using Ravenfolk Doom Croaker in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Ravenfolk Doom Croaker

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ravenfolk Doom Croaker?
Ravenfolk Doom Croaker has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Ravenfolk Doom Croaker?
Ravenfolk Doom Croaker is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Ravenfolk Doom Croaker speak?
Ravenfolk Doom Croaker can communicate in Common, Feather Speech, Ravenfolk.

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