Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Thieves' Cant
Resistances & Immunities
Traits
Keen Smell
The rat king has advantage on Wisdom (Perception) checks that rely on smell.
Plague of Ill Omen
The rat king radiates a magical aura of misfortune. A creature that starts its turn within 15 feet of the rat king must succeed on a DC 14 Charisma saving throw or have disadvantage on attack rolls and saving throws until the start of its next turn.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 2d6 poison damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion and become infected with a disease. Until the disease is cured, at the end of each long rest, the creature must repeat the saving throw. On a failure, the creature suffers another level of exhaustion. The exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws recovers from the disease.
Call Rats
The rat king magically calls 2d4 rats, 1d4 giant rats, or 1 swarm of rats. The rats arrive in 1d4 rounds, acting as allies of the rat king and obeying its spoken commands. The rats remain for 1 hour, until the rat king dies, or until the rat king dismisses them as a bonus action.
Multiattack
The rat king makes two Bite attacks.
Reactions
Absorption
When a friendly rat, giant rat, or swarm of rats starts its turn within 5 feet of the rat king, the rat king can absorb it. If the rat king does so, the target dies, and the rat king gains temporary hp equal to the target's remaining hp.
About Rat King
Rat King is a medium monstrosity with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 76 hit points (derived from 9d8 + 36).
Rat King has communication capabilities including Common, Thieves' Cant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Rat King
1 tips available
GM Tips: Using Rat King
When using Rat King in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Rat King
1 strategies available
Player Guide: Facing Rat King
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Rat King?
- Rat King has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Rat King?
- Rat King is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Rat King speak?
- Rat King can communicate in Common, Thieves' Cant.
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