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Quicksilver Siege Orb

Small · Construct · CR 5 · Unaligned

Armor Class
15
Hit Points and Hit Dice
82 (15d6 + 30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
21
+5
CON
14
+2
INT
5
-3
WIS
14
+2
CHA
7
-2

Overview

Category Monsters
Size Small
Type Construct
Alignment Unaligned
XP 1800
Initiative Bonus +5

Movement

Walk 40 ft (12.2 m)
Fly 10 ft (3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Skills

Perception +5 Stealth +8

Languages

understands one language of its creator but can't speak

Resistances & Immunities

Damage Immunities
bludgeoning, poison, psychic
Damage Resistances
fire, lightning; piercing and slashing from nonmagical attacks
Damage Vulnerabilities
cold
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious

Traits

Bludgeoning Bounce (Orb Form Only)

Whenever the quicksilver siege orb is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 15 feet away from the source of the bludgeoning damage. If the damage is from a critical hit, the orb is pushed up to 30 feet.

Construct Nature

The quicksilver siege orb doesn’t require air, food, drink, or sleep.

Flyby

The quicksilver siege orb doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Immutable Form

The quicksilver siege orb is immune to any spell or effect that would alter its form.

Observant (Orb Form Only)

The quicksilver siege orb has advantage on Wisdom (Perception) and Wisdom (Insight) checks. In addition, if the orb observes a creature for at least 1 minute, it has advantage on the first three attack rolls it makes against the creature.

Slippery

The quicksilver siege orb has advantage on saving throws and ability checks made to escape a grapple.

Actions

Disk Blade

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Multiattack

The quicksilver siege orb makes three Disk Blade or Slam attacks.

Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 2d4+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Slashing Run

Recharge 4–6

(Disk Form Only) The quicksilver siege orb flies up to 20 feet in a straight line, then it flies up to 20 feet in a straight line in a different direction. During this move, it can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Shape Quicksilver

The quicksilver siege orb flattens itself into a razor-sharp, whirling disk or back into its orb form. Its statistics are the same in each form. It becomes a puddle of quicksilver if it dies.

About Quicksilver Siege Orb

Quicksilver Siege Orb is a small construct with a Challenge Rating of 5. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 15d6 + 30).

Quicksilver Siege Orb has communication capabilities including understands one language of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Quicksilver Siege Orb

1 tips available

When using Quicksilver Siege Orb in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Quicksilver Siege Orb

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Quicksilver Siege Orb?
Quicksilver Siege Orb has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Quicksilver Siege Orb?
Quicksilver Siege Orb is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Quicksilver Siege Orb speak?
Quicksilver Siege Orb can communicate in understands one language of its creator but can't speak.

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