Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal, Common, Infernal
Resistances & Immunities
Traits
Necrotic Weapons
The mask wight’s weapon attacks are magical. When the mask wight hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).
Single-Minded Purpose
The mask wight has advantage on attack rolls against fiends and creatures wielding fiendish power, such as tieflings or some sorcerers and warlocks.
Undead Nature
The mask wight doesn’t require air, food, drink, or sleep.
Actions
Khopesh of Oblivion
+11 to hit, reach 5 ft (1.5 m). Hit: 2d8+6 plus 3d8 necrotic damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 13 (3d8) necrotic damage.
Multiattack
The mask wight makes two Khopesh of Oblivion attacks and one Spiked Gauntlet attack. If both Khopesh of Oblivion attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or forget cherished memories of one object or location until it interacts with that object or location again. The object or location can't be an object on the target or a location within its sight when it fails this saving throw.
Spiked Gauntlet
+11 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 plus 3d8 necrotic damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Wail of the Forgotten
The mask wight emits an ear-piercing wail. Each creature within 30 feet of the mask wight must make a DC 17 Charisma saving throw. On a failure, a creature takes 35 (10d6) thunder damage and 27 (6d8) psychic damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature killed by this wail is erased from the memories of every creature in the planes that ever saw or interacted with it, all written or pictorial references to the target fade away, and its body is obliterated. Only divine beings and creatures that saw the creature die are unaffected by this memory erasure. The slain creature can be restored to life only by means of a true resurrection or a wish spell.
About Mask Wight
Mask Wight is a medium undead with a Challenge Rating of 13. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 207 hit points (derived from 18d8 + 126).
Mask Wight has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mask Wight
2 tips available
GM Tips: Using Mask Wight
When using Mask Wight in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Mask Wight
2 strategies available
Player Guide: Facing Mask Wight
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mask Wight?
- Mask Wight has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Mask Wight?
- Mask Wight is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Mask Wight speak?
- Mask Wight can communicate in Abyssal, Common, Infernal.
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