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Mask Wight

Medium · Undead · CR 13 · Neutral Evil

Armor Class
19 (natural armor)
Hit Points and Hit Dice
207 (18d8 + 126)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
18
+4
CON
24
+7
INT
15
+2
WIS
16
+3
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 10000
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 30 ft (9.1 m)
Passive Perception 13

Saving Throws

Strength +11 Dexterity +9 Constitution +12 Intelligence +7 Wisdom +8 Charisma +9

Languages

Abyssal, Common, Infernal

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
acid, fire, lightning, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
radiant
Condition Immunities
charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Traits

Necrotic Weapons

The mask wight’s weapon attacks are magical. When the mask wight hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).

Single-Minded Purpose

The mask wight has advantage on attack rolls against fiends and creatures wielding fiendish power, such as tieflings or some sorcerers and warlocks.

Undead Nature

The mask wight doesn’t require air, food, drink, or sleep.

Actions

Khopesh of Oblivion

+11 to hit, reach 5 ft (1.5 m). Hit: 2d8+6 plus 3d8 necrotic damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 13 (3d8) necrotic damage.

Multiattack

The mask wight makes two Khopesh of Oblivion attacks and one Spiked Gauntlet attack. If both Khopesh of Oblivion attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or forget cherished memories of one object or location until it interacts with that object or location again. The object or location can't be an object on the target or a location within its sight when it fails this saving throw.

Spiked Gauntlet

+11 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 plus 3d8 necrotic damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Wail of the Forgotten

Recharge 6

The mask wight emits an ear-piercing wail. Each creature within 30 feet of the mask wight must make a DC 17 Charisma saving throw. On a failure, a creature takes 35 (10d6) thunder damage and 27 (6d8) psychic damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature killed by this wail is erased from the memories of every creature in the planes that ever saw or interacted with it, all written or pictorial references to the target fade away, and its body is obliterated. Only divine beings and creatures that saw the creature die are unaffected by this memory erasure. The slain creature can be restored to life only by means of a true resurrection or a wish spell.

About Mask Wight

Mask Wight is a medium undead with a Challenge Rating of 13. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 207 hit points (derived from 18d8 + 126).

Mask Wight has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mask Wight

2 tips available

When using Mask Wight in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Mask Wight

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mask Wight?
Mask Wight has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Mask Wight?
Mask Wight is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Mask Wight speak?
Mask Wight can communicate in Abyssal, Common, Infernal.

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