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Lake Troll

Large · Giant · CR 7 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
126 (12d10 + 60)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
13
+1
CON
20
+5
INT
8
-1
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Giant
Alignment Chaotic Evil
XP 2900
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +4

Languages

Common, Giant

Traits

Amphibious

The lake troll can breathe air and water.

Keen Smell

The lake troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The lake troll regains 10 hp at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hp at the start of its next turn. If the lake troll takes both cold and fire damage, this trait doesn’t function at the start of the lake troll’s next turn. The lake troll dies only if it starts its turn with 0 hp and doesn’t regenerate.

Actions

Bite

+9 to hit, reach 5 ft (1.5 m). Hit: 1d8+6 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Claw

+9 to hit, reach 5 ft (1.5 m). Hit: 2d8+6 piercing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Multiattack

The lake troll makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature that is wielding a weapon, the target must succeed on a DC 16 Dexterity saving throw or the target's weapon takes a permanent and cumulative -1 penalty to damage rolls. If the weapon's penalty drops to -5, the weapon is destroyed. If the target is wielding more than one weapon, the troll chooses which weapon to affect.

About Lake Troll

Lake Troll is a large giant with a Challenge Rating of 7. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 126 hit points (derived from 12d10 + 60).

Lake Troll has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lake Troll

1 tips available

When using Lake Troll in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Lake Troll

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lake Troll?
Lake Troll has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Lake Troll?
Lake Troll is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Lake Troll speak?
Lake Troll can communicate in Common, Giant.

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